Mar 15, 2006, 06:11 AM // 06:11
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#21
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Academy Page
Join Date: Dec 2005
Guild: Martyrs And Heroes
Profession: N/Me
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Quit yer whining. Its not going to hurt you to take a few extra seconds to roll your Iway characters.
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Mar 15, 2006, 06:14 AM // 06:14
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#22
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Lion's Arch Merchant
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I like the user interface, but I agree that it lags too much to be able to be used as fast as it could be. Also, the skillbar in the choose skills section needs to be bigger, I can hardly fit my mouse in that tiny area; it should be the same size as the one you use as your ordinary interface.
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Mar 15, 2006, 06:30 AM // 06:30
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#23
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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You shouldn't put your mouse on the screen anyway. It belongs on the mouse pad. rofl
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Mar 15, 2006, 07:17 AM // 07:17
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#24
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Lion's Arch Merchant
Join Date: Jan 2006
Location: So-Cal
Guild: Forsaken Wanderers [FW]
Profession: Mo/
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Personally, and excuse my french, that the new system is a pain in the butt.
I pick my job and attributes, that's fine, then it gets (once again my french ) crappy.
I have to click my gender, then click next. Why can't it just take you to the next screen?
While I'm searching through the armors I have a huge transparent square in front of my character, and you have to click the same body piece to make it go away (again, why add the extra click? and not just have it off to the side such as before)
Then there's a screen for the faces, skin color, hair color, and hair style. Plus a completely seperate screen for height and armor color (once again, why add the extra steps of having 2 comepltely different screens for the same thing? they're both appearance)
It's always been a habit of mine to give my characters a certain "look", and ti just seems like I'm going back and forth alot between stuff for the same thing. I suppose Anet knew this so they added the unlabeled checklist at the bottom...as already mentioned the problem is it's an "unlabeled" checklist.
The knew interface wasn't that big a deal to me, but it seems like Anet threw out their old version for a more clumsy visually pleasing version. It almost seems like the interface doesn't flow with obvious mismatches like the huge graphical main profession graphic, with the small text secondary profession choice table. The best way I can say what the problem seems to be is it's just clumsier (I mean what the hell I go from Gender to Skills and Attributes to Armor to Appearance). No cohesiveness, feels like it was thrown together in about 5 minutes, two thumbs down.
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Mar 15, 2006, 08:48 AM // 08:48
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#25
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Ascalonian Squire
Join Date: Jan 2006
Guild: DWA
Profession: W/Mo
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Hmm, I don't know about this new sytem coz I've never made a pvp-only character.
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Mar 15, 2006, 10:26 AM // 10:26
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#26
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Ascalonian Squire
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What I miss, is that you can see directly your attributes points when you set up your runes, you need to pass the mouse over the attribute window and it is a bit slow (lag ?)
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Mar 15, 2006, 12:44 PM // 12:44
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#27
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Krytan Explorer
Join Date: May 2005
Location: Phoenix, AZ
Guild: Semper Reformanda [SeRe]
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I would have to agree that this is not convient for making a new toon. I re-rolled my PvP character after this update and had to keep seeing what effect my runes where having on to see if I needed to redistribute my attribute points. While it does "look" better, it is less functional, which I preferred.
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Mar 15, 2006, 01:46 PM // 13:46
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#28
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Ascalonian Squire
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Yep, the new interface is a pain compared to the old one. Definitely a step backwards.
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Mar 15, 2006, 01:58 PM // 13:58
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#29
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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UPDATE: Oops, didn't realise they changed it again.
Yes, the new interface is pointless.
Last edited by Sagius Truthbarron; Mar 15, 2006 at 02:55 PM // 14:55..
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Mar 15, 2006, 02:10 PM // 14:10
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#30
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Krytan Explorer
Join Date: May 2005
Location: Phoenix, AZ
Guild: Semper Reformanda [SeRe]
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Sagius, while some things are better (such as the "physical" appearence) there are other aspects that are worse such as attribute points during the armor/runes/weapon selection process. That is what I see most of use not liking
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Mar 15, 2006, 03:09 PM // 15:09
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#31
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I can't wait until they have a "save template" function.
That will help a lot.
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Mar 15, 2006, 03:20 PM // 15:20
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#32
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Krytan Explorer
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Yeah, the new character creation window is not very good. There are two huge steps backwards:
1) The new lag.
2) Attributes window needs mouseover.
I'm not a fan of the other changes either, I think it made things worse. Maybe ANet should just let us customize the creation interface somehow.
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Mar 15, 2006, 03:27 PM // 15:27
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#33
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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I personally think that it looks great... I am not sure why you would need to totally recreate a PvP character so often... unless you wanted to change the armor or the professions there should be no need.
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Mar 15, 2006, 03:32 PM // 15:32
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#34
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Krytan Explorer
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Quote:
Originally Posted by Cymboric Treewalker
I personally think that it looks great... I am not sure why you would need to totally recreate a PvP character so often... unless you wanted to change the armor or the professions there should be no need.
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Because many PvP players who are able to play any class combination need to roll different kinds of characters for different situations. I could be bringing a monk to HA for an hour or two and then find that there are enough guildies for some GvG, in which case I might need a different character. Then someone might leave, or the build needs changing so I have to roll another character. Then after GvG there might be a new build I might want to test in RA, so I roll yet another character.
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Mar 15, 2006, 03:38 PM // 15:38
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#35
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
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Quote:
Originally Posted by Mordakai
I can't wait until they have a "save template" function.
That will help a lot.
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Definately worth repeating. I've wanted one of these since the very first time I had to reroll a char. I really hope something like this is on the A.net todo list - similarly, a skill/att. template for PvE chars would be great also.
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Mar 15, 2006, 03:51 PM // 15:51
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#36
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Underworld Spelunker
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Quote:
Originally Posted by blue cheez
Errr....did you even read what i said!? I said its they are focusing to much on making the interface look pretty, that it becomes too inconveinant and more time consuming to create a PvP character
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hi
raises white flag
was thinking physical looks not pvp points.
my goof
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Mar 15, 2006, 04:12 PM // 16:12
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#37
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Krytan Explorer
Join Date: May 2005
Location: Phoenix, AZ
Guild: Semper Reformanda [SeRe]
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NP Loviatar, we still love ya!
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Mar 15, 2006, 06:21 PM // 18:21
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#38
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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The lag is what really bothers me...UGH! >.<
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Mar 15, 2006, 06:41 PM // 18:41
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#39
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Crystal Mansion [CM]
Profession: W/
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I hate the new interface too. It used to be a pain to reroll. Now it's a HUGE pain to reroll. I really wish we could configure armor, runes, weapons, mods, attributes, and skills all in the same page. This would make it easier to check for errors when rolling in a hurry.
On a different note, I wish we could have 4 weapon sets for PvP creation.
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Mar 16, 2006, 02:45 AM // 02:45
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#40
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Frost Gate Guardian
Join Date: Dec 2005
Guild: The Random Squad
Profession: N/R
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Yeah, it really seems as though all the recient updates that they've been making....errr....completly suck. The new sound features screwed up in every way possible, there now is lag in the interface, lag in guild wars itself, the entire item craze, jeez i think they actually need to LOOK over the modds they make to the game. Its like whatever crap they think of-they slap onto guild wars.
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